Monday, September 28, 2009

Dear Next girl I fuck

Dear next girl I fuck
I'll bring a bottle of patron
I want to smoke a blunt or two
I want to not be sure
whether I'm getting any or not
but then start making out
and be pretty damned sure
I want to rub your ass
while I kiss your neck
I want to rub my hand
along the little hairs on your arm

and feel you get goosebumps
I want to ignore
what's on your itunes
It's not your fault
you like ben folds five
I want to hear you say
that you don't think guys
know how to treat your tits
and prove you wrong
I want it to be
totally consensual
and safe
because I don't want babies
and I don't want felonies
I absolutely DO NOT
want to FINISH during the
NANANANANANANA
part of "hey jude"
oh my god
so awkward and weird
dear last girl I fucked
I never want to see you again
ever

Tuesday, September 8, 2009

What Americunts Call Cars

Below is a list of the basic criteria of what makes a car American:

  • An engine so inefficient it takes 5.7 liters to produce 290 horsepower, like the Camaro Z28.
  • A clandestine interior plastered with tan leather and wood paneling covered with so much lacquer that the act of lighting a cigarette inside would result in an immediate explosion.
  • A V8 iron block engine with push rod valves, cuz that's how the future rolls! Oh, and no variable valve timing, either, cuz that's a load of bullshit and nothing is more efficient than a 7 liter engine that generates 120 horsepower at 900 RPM.
  • At least 60 cupholders, so you can keep all of your drinks once you come back from a trip to McDonald's, Burger King, Wendy's, Sonic, TGI Friday's, Papa John's, Pizza Hut, Denny's, Olive Garden, Dominoes, Long John Silvers, KFC, and Golden Corral.
  • Paper thin rubber tires covering enormous, 20 inch wheels now known colloquially as "dubs."
  • An overall bodylength as long as Chile.
  • It must weigh at least 4000 lbs and have a suspension that feels like Jello.
  • It must be able to carry at least 12 people but be owned by someone who lives alone.
  • It must be less fuel efficient than NASA's current shuttle technology.
  • It can only go in a straight line at 200 mph. Anything else would be too complicated.
  • Must compensate for your penis, the bigger the car the more your penis is inverted into a mangina

List of Americunt cars that look or perform like shit:

  • Ford Mustang - srsly? How can you have the audacity to have a trim level called "GT" when nothing you guys build weighs less than 3500 lbs and runs on dead fetuses?
  • Dodge Viper - You needed an 8 liter V10 engine to lose the Le Mans? Fail.
  • Chevrolet Corvette - Leaf springs suck.
  • Ford GT - The Ford GT40 was designed in England, and you took the credit when you won the Le Mans from 1964 to 1969, and this car goes to show you can't even build sometime non-shit based on that car. Again, fail.

Review: left 4 dead: game of the year edition

Left 4 dead is an online first person shooter created and published by Valve available for Xbox 360 (if you're a masochist who wants achy fingers, and to shovel out $10 bucks USD for every freely available patch over Xbox Live) and PC (which has to run on the steam client so basically it's like deciding whether you want to be stabbed in right or left testicle).

Let's start with the high points of Left 4 dead shall we. We, as the gaming community will never have to dread a movie based on left 4 dead as it's already been made several times over. That includes the excess marketing and hype, trailers that bend and manipulate footage into what they think you want to see, and a sequel less than a year later that shows little to no inspiration, ingenuity, improvement or innovation over the original but then again that's what the trailers are for right?
That's exactly what Left 4 Dead is. In theory (or carefully selected trailers) it is a great game, in actual execution however it's two and a half hours (yes that's the entire game length I've played it several times, it's pathetically short) of thoughtless shooting at powerless opponents unless the A.I. decides to throw the slightly bigger yet still powerless opponent at you(the Tank). Once you get good enough doing this with four of your friends you can play versus where another team can play infected. I'll explain what it's like playing the most impotent characters in the worst game in the world later in this review.
There's a lot of myths and rumors surrounding this game and I would like to clear a lot of them up right now:

  • Replayability: none, does not exist or at least not any replayable to the hundreds of superior shooters on the market. There's quake 3 mods that have a higher replay value than left 4 dead. The cause of the replay myth is the hype behind this game and what they call "The Director". In theory "The Director" would change the quantity, positioning and intelligence of enemies in respect to current health, ammunition, play style and selected difficulty level. This is all bollocks and the same zombies run at the same directions in the same numbers with the only difference being on higher difficulties they do more damage.

The level paths are always the same and this reviewer felt replaying the game for this review was work and tried to document any differences I found but all they amounted to were health packs and ammunition being in a few different places. Oh and more "Tanks" (The big impotent opponent I mentioned earlier. You run in circles and shoot it until it dies. Maybe set it on fire too but it's mostly harmless and on expert when they appear on every stage they feel more like a chore.)
  • This game is like playing a horror film: I can't even think of a witty analogy to describe how pathetically inaccurate this is. If there were a horror movie made were the protagonists breezed through obstacles giggling and laughing at every failure the villains made, with no character development, dialogue consisting of nothing but one liners, and every scene could be interchanged without any noticeable effect on the production as a whole with four endings yet no back story as to why there are zombies(Ok I'm sorry Romero but at least you had social commentary to back up your artistic decision), who the characters are, how they met, or how they got access to high power firearms so quickly (even though there are only six weapons in the game and two types of grenades which is an anemic selection) I'd say that was a terrible film and if you watch those types of films shame on you.

Aside from that the animations are stiff, even prone to glitches, the graphics are laughably inferior to other games currently on the market being a generation behind as well as an insult to the engine it's running on, and it's going to take a good hour to get this film started with friends due to it's despicable lobbies. Even then, after you all get in the same lobby and pick the same team you might not wind up on the same team and have to start anew.

Right, now that the myths concerning this game are out of the way (and it's sequel which if this site allowed me to and I were as openly lethargic as Valve I'd just reuse this like they reuse old assets from other games). I can discuss the only mode anyone who owns this game more than a week is going to be playing(please don't buy this game or the sequel, I just wanted to throw that in) Versus. In versus mode you'll be playing in two teams of four. One team of survivors trying to escape the zombies, and another team trying to stop the survivors from escaping.

You can play as four special zombies, the hunter who has a pounce attack which allows him to jump from a distance and pin a survivor going damage over time, the Smoker who snatches survivors with his tongue doing damage over time and dragging them towards him, the boomer who vomits on survivors to attract zombies and the Tank who can throw rocks or punch the survivors (Protip: Don't do that, they'll set you on fire and kill you just throw rocks from a distance blocking their path).

This isn't nearly as entertaining as it sounds and whether you are winning or losing it's unsatisfactory since there's not really a sense of victory in watching a helpless survivor get killed while you sip coffee, or running and gunning (and sitting in corners) your way to victory without thinking. I just realized I forgot to mention the Witch you can't play as the Witch so just make sure you either have everyone shoot it until it dies or shoot it in the head. That's about it. Even in this mode everyone ends up doing the same things over and over again. The infected controls are pretty bad as they were an afterthought so there is some randomization in whether your one-hit-kill-move will work this time.

This isn't a problem with the game itself so much as the community, however I feel this reflects strongly on the game and the experience. Nobody finishes playing this game online. I've played games where by the final level I'm the only player left and up to twenty players have come and gone. They call it rage quitting, however people leave when winning as well. I believe it's out of boredom. People also love killing themselves and other teammates so watch out for that. It really reflects on how people feel about playing this game, sadly there are no refunds through Steam.

There's also survival mode where you see how long you can stand in one place and kill zombies before dying presumably of boredom. Overall Left 4 Dead is a one trick pony and it doesn't do that trick very well. Considering there are multitudes of multiplayer and horror games with more depth and companies seeing all the recognition this is getting for combining the two it shouldn't be very long before this game is irrelevant. In fact if Capcom added two more players to Resident Evil 5

I give this game a score of 3 out of 10 for running smoothly sometime and overall concept.
Personally I consider it the worst triple A title ever produced.
Left 4 Dead is rated M but it's not like anyone cares about video game ratings anyways.